Ice Islands

The Ice Islands float off the north-west corner of Libera, beside the Northern Tundra. Svargrond, a barbarian settlement, has existed there for hundreds of years.

Few dare to travel to the Ice Islands, as they are notoriously unfriendly in both environment and population.

The ice surrounding the islands is very unstable, and any visitors are advised to travel during the summer months when the thin ice has melted away (The islands themselves rest on great rocks-- sunken islands of an ancient floating civilization). All visitors to the islands have inevitably come across the Barbarian Guest, a ghostly figure of indeterminate age, who will silently guide wanderers to Svargrond. However, along this journey, travellers will face 3 challenges, which vary for each group, and which may require fighting, a test of skills, or a test of knowledge, compassion, or malevolence. Though a standard does not appear to exist for the "solutions", travellers deemed unworthy will find themselves lead to the middle of the northernmost continent on unstable ice, rather than the capital of Svargrond.

There is said to be an ancient pirate hoard somewhere on these isles, kept far away from tempted hands. The stockpile is said to have been taken over as a dragon lair, and has been guarded by the cunning beast ever since. Perhaps not so coincidentally, ancient scriptures indicate that the treasure is located on some northern island.

FUN FACT: One of the ice islands, known as "lucky peak" is vaguely phallic in nature, and is a popular honeymoon location for more eccentric couples, who believe that the island will bestow upon them greater fertility and strength.